Silver, David; Hubert, Thomas; Schrittwieser, Julian; Antonoglou, Ioannis; Lai, Matthew; Guez, Arthur; Lanctot, Marc; Sifre, Laurent; Kumaran, Dharshan; Graepel, Thore; Lillicrap, Timothy; Simonyan, Karen; Hassabis, Demis A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play. (English) Zbl 1433.68320 Science 362, No. 6419, 1140-1144 (2018). Summary: The game of chess is the longest-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. By contrast, the AlphaGo Zero program recently achieved superhuman performance in the game of Go by reinforcement learning from self-play. In this paper, we generalize this approach into a single AlphaZero algorithm that can achieve superhuman performance in many challenging games. Starting from random play and given no domain knowledge except the game rules, AlphaZero convincingly defeated a world champion program in the games of chess and shogi (Japanese chess), as well as Go. Cited in 48 Documents MSC: 68T01 General topics in artificial intelligence 68T05 Learning and adaptive systems in artificial intelligence 68T07 Artificial neural networks and deep learning 91A05 2-person games Software:AlphaZero PDF BibTeX XML Cite \textit{D. Silver} et al., Science 362, No. 6419, 1140--1144 (2018; Zbl 1433.68320) Full Text: DOI Link