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Texture synthesis. (English) Zbl 0757.62051
Summary: To enhance realism in a graphics system it is necessary to cover generated surfaces with realistic textures. A texture in this paper is assumed to be a realization of a random field. Problems of parameter estimation and random field synthesis of a given random field model are studied. The most flexible models for realistic texture synthesis seem to be simultaneous autoregressive and Gaussian Markov random field models.

MSC:
62M40 Random fields; image analysis
62P99 Applications of statistics
68U10 Computing methodologies for image processing
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