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Surface realization with the intersection segment functional. (English) Zbl 1191.52010

The heuristic algorithm starts with random positions for the vertices in 3-space and then “moves vertices around” subject to minimizing the functional which is defined as the sum of the lengths of all intersection segments of triangles which are not adjacent. If the intersection segment functional becomes zero, a polyhedral embedding (called a realization) of the given triangulation is found.

MSC:

52B70 Polyhedral manifolds
57Q15 Triangulating manifolds
52-04 Software, source code, etc. for problems pertaining to convex and discrete geometry