Hougardy, Stefan; Lutz, Frank H.; Zelke, Mariano Surface realization with the intersection segment functional. (English) Zbl 1191.52010 Exp. Math. 19, No. 1, 79-92 (2010). The heuristic algorithm starts with random positions for the vertices in 3-space and then “moves vertices around” subject to minimizing the functional which is defined as the sum of the lengths of all intersection segments of triangles which are not adjacent. If the intersection segment functional becomes zero, a polyhedral embedding (called a realization) of the given triangulation is found. Reviewer: Wolfgang Kühnel (Stuttgart) Cited in 4 Documents MSC: 52B70 Polyhedral manifolds 57Q15 Triangulating manifolds 52-04 Software, source code, etc. for problems pertaining to convex and discrete geometry Keywords:polyhedral surface; triangulation; simplicial map; realizability; edge expansion; polyhedron; edge contraction; integer coordinates × Cite Format Result Cite Review PDF Full Text: DOI arXiv Euclid