Laureano-Cruces, Ana Lilia; Hernández-González, Diego Enrique; Mora-Torres, Martha; Ramírez Rodríguez, Javier Application of a cognitive model of emotional appraisal to the board evaluation function of a program that plays chess. (Spanish. English summary) Zbl 1310.68190 Rev. Mat. Teor. Apl. 19, No. 2, 211-237 (2012). Summary: This paper describes the analysis and design of a cognitive emotional assesment model. This model is based on the goals looked for a chess player during a game. The model affects the output of the board evaluation function of a computational agent which plays chess, giving more weight to aspects related to the most urgent goals, according to the context. Thus, it perceives environment changes, and consequently changes its choice of the next play. The aim is that the computational agent incorporates into the decision making process, the emotional state and choose the plays based on that state. For that purpose were used tools of cognitive psychology and soft computing in order to simulate emotion, and affect the agent’s behavior computer. MSC: 68T20 Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) 68T37 Reasoning under uncertainty in the context of artificial intelligence 91A05 2-person games 91E10 Cognitive psychology Keywords:computer chess; mental models; emotive elicitation; synthetic emotions; evaluation function; fuzzy cognitive maps PDFBibTeX XMLCite \textit{A. L. Laureano-Cruces} et al., Rev. Mat. Teor. Apl. 19, No. 2, 211--237 (2012; Zbl 1310.68190) Full Text: DOI