Finzi, Alberto; Lukasiewicz, Thomas Partially observable game-theoretic agent programming in Golog. (English) Zbl 1434.68583 Int. J. Approx. Reasoning 119, 220-241 (2020). Summary: In this paper, we present the agent programming language POGTGolog (Partially Observable Game-Theoretic Golog), which integrates explicit agent programming in Golog with game-theoretic multi-agent planning in partially observable stochastic games. In this framework, we assume one team of cooperative agents acting under partial observability, where the agents may also have different initial belief states and not necessarily the same rewards. POGTGolog allows for specifying a partial control program in a high-level logical language, which is then completed by an interpreter in an optimal way. To this end, we define a formal semantics of POGTGolog programs in terms of Nash equilibria, and we then specify a POGTGolog interpreter that computes one of these Nash equilibria. Cited in 1 Document MSC: 68T40 Artificial intelligence for robotics 68N15 Theory of programming languages 68T20 Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) 68T42 Agent technology and artificial intelligence 91A15 Stochastic games, stochastic differential games 91A80 Applications of game theory Keywords:agent programming; cognitive robotics; multi-agent systems; reasoning about actions and change Software:Gambit; GOLOG; GTGolog; POGTGolog PDF BibTeX XML Cite \textit{A. Finzi} and \textit{T. Lukasiewicz}, Int. J. Approx. Reasoning 119, 220--241 (2020; Zbl 1434.68583) Full Text: DOI Link References: [1] Bacchus, F.; Halpern, J. Y.; Levesque, H. J., Reasoning about noisy sensors and effectors in the situation calculus, Artif. 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