Terrain Generation

swMATH ID: 5809
Software Authors: Brian Dickey
Description: Terrain Generation is a program designed to produce realistic elevation maps. Various methods are used to simulate faulting, rain, and gravity erosion. There is also a 2D cos transform that can be used. The program currently saves terrain as a Wavefront’s Advanced Visualizer Object file (.obj).
Homepage: http://bee-eee.com/software/terrain
Programming Languages: C++
Keywords: multimedia; Graphics; Scientific/Engineering; Mathematics; 3D Modeling
Cited in: 0 Publications