an:05943398
Zbl 1228.65029
Li, Xin; Wang, Lu; Lin, Jinhua; Han, Dong; Gu, Deshan
Four methods of computing \(e\) and comparing the precision
ZH
J. Northeast Norm. Univ., Nat. Sci. Ed. 42, No. 4, 57-61 (2010).
00281121
2010
j
65D20 26A09 33B10 33F05
Euler constant \(e\); mathematical constant \(e\); Visual C++6.0; precision; human method of computation
Summary: Three calculation methods are designed by \texttt{Visual C++6.0}. They compute the mathematical constant \(e\) respectively by limit, progression and integral. At last, the computer computes \(e\) according to the human method of computation. The result computed by limit or integral can be accurate to 7 decimal places. The result computed by progression can be accurate to 15 decimal places. The result computed according to the human method of computation can be accurate to 800 decimal places.